By now, you’ve noticed the girls and I love Disney and if
you haven’t, then your powers of observation need some serious exercise. Part
of our annual passes to everything Disney includes admission into their giant
arcade at Downtown Disney called DisneyQuest, five floors of video games and
interactive fun. We had never been before, so when Sarah’s cousin, Lisa, was
vacationing in Orlando, we decided to meet there for a visit of fun. Adults
could talk and we could all play. Sounds like a good time, right? Well, it was.
We entered on the third floor, which was street level, and
it was recommended we start at the top and work our way down by the cast member
guarding the front door. We had an hour and a half to kill before Lisa and her
family arrived, so we decided to explore. We found the nearest elevator,
because I only exercise when the girls force me and walking stairs is
classified as exercise in my book. We piled in and pressed 5.

From there, Char, Sarah, and I climbed into Invasion! An
ExtraTerrorestrial Alien Encounter. The 9-year-old was ready to sit this one
out and Teri was quick to volunteer to keep an eye on her. On this ride, we are
enclosed inside of a “space ship” and have to rescue stranded colonists while
fighting off the attacking aliens. The game is played on a large screen while
you hold the controls and push buttons in a frantic frenzy while trying to
steer our ship over rugged alien terrain. It took me until the end of the game
to figure out what the hell I was doing and by then most of my colonists were
alien fodder. The lesson we walked away with was that you would rather come to
my rescue than have to depend on me to save your stranded ass. Personally, I
think you need to stay on Earth where you belong so we don’t have to worry
about it.
By now, Sarah’s cousins had joined us and we were ready for
the fun to continue. Down on the third floor, we hopped aboard a pogo-looking
device and became a ball inside of a pinball machine. We could maneuver our
ball around, trying to play off each other as we racked up points. The ball
would roll off whichever way we leaned and soon I was trying to keep my dinner
down. The 9-year-old beat us all and I’m sure she has not played a real pinball
game.

This time, the game was in 3D and we had to wear those hard
plastic glasses that I hate. The screen is on three sides and we are on a
facsimile of a pirate ship with four cannons and a wheel to steer the vessel
by. I took up the wheel. After seeing how well I did at the alien invasion, I
was better off just steering the boat. The girls handled the firing weapons and
soon we had piled up quite a bit of booty at the front of our boat. Then,
Captain Blackbeard came to steal our treasure and we had to fight him off. That’s
where we failed in our mission. In an attempt to kill Blackbeard’s ghosts we
sunk our own ship. Never point your cannon at your own ship.

On this ride, you climb aboard a raft perched atop a giant
air mattress and given oars with wheels attached that you have to use or you go
nowhere on the giant screen in front of you. That was fine with me, but the
girls told me to paddle. I wanted to paddle them, but as I lifted the oar, they
said that wasn’t what they meant in no uncertain terms. We were then tossed
into a prehistoric world and had to ride the rapids of adventure as we hoped
not to become a dino snack. What the three of us left in our little party didn’t
know was that the raft we were in actually moved as if we were riding the rapids.
At one point, we were bounced out of the water on the screen and almost
completely out of our raft. I was just happy that there wasn’t actual water or
we would have drowned.
A few of the rides we didn’t have time for were Buzz
Lightyear’s AstroBlaster, where you ride in a bumper car and fire rubber balls
at the other drivers, Aladdin’s Magic Carpet Ride, and CyberSpace Mountain, a
place to not only design your own roller coaster, but also ride it. I’m glad I
missed that last one, because as one of Teri’s friends said, “My roller coaster
would resemble a train ride, completely straight and flat.”
DisneyQuest is home to a couple of other neat things such as
Radio Disney Songmaker, where you can hop into a booth and record your own
song. Then there is the Animation Academy, a 30-minute class that teaches you
how to draw one of your favorite Disney characters. Teri and Sarah both took
the class and can now draw Minnie Mouse, although I am not sure why they would
want to. Still, it was a fun experience.
And then there are video and arcade games on every floor.
From Frogger and Pac Man to carnival games like the basketball and football
toss. We even played four-man air hockey and a couple of the girls raced each
other down curvy courses. It was because of that game we decided to keep Teri
in the passenger seat, when she hit a bump, left the race course and wiped out
a poor town. Guitar Hero, shooting galleries, and dance moves, it would be
impossible for someone not to find a game they would enjoy.

All of this is received with the price of admission. Except
for the food and drink, you could spend all day here and never spend another
dime. Of course, Disney knows the truth of location, location, location, and as
you leave you have to pass through the DisneyQuest Emporium. Now the little tykes
are screaming for the souvenirs you were hoping they would have forgotten about
while they were fighting off aliens. Still, you don’t feel so bad letting them
get something because look at the quarters and tokens you saved inside.
DisneyQuest is a fun experience for all as younger generations enjoy the
violence of the new games, adults can wax nostalgic at the original arcade
games, and everyone can get lost in a virtual reality world. For a day full of
adventure, it is well worth the price of admission.
~ ~ ~ ~ ~
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